
Bringing Games & Film to Life with Adaptive Music and Dynamic Sound
Hi, I am Christoph Jordan!
With over 10 years of experience as a composer, sound designer and audio programmer, I create immersive audio that tells stories.
As a multi-instrumentalist with a vast collection of real orchestral, rock and pop instruments, I blend authentic musical performances with cutting-edge audio technology.
From field recordings to FMOD and Unreal Engine integration, I handle the entire audio pipeline. I am based in Oberhausen, Germany.
What I offer
Adaptive music, custom sound design, and seamless implementation – all in one place.

Capturing unique sounds, crafted for your world.

Complete audio systems built and implemented using FMOD, Wwise, Unreal or Unity.
Featured Projects
Spells & Secrets
Composed over 3 hours of original orchestral game music and created over 600 unique sound effects.
Sugardew Island
Cozy game audio system design – FMOD implementation fully integrated into Unity.
Growth
Adaptive puzzle game sound design and a dynamic music system that evolves with gameplay from the first scene to the final moment.






